32 research outputs found

    Monocular 3D Human Pose Estimation for Sports Broadcasts using Partial Sports Field Registration

    Full text link
    The filming of sporting events projects and flattens the movement of athletes in the world onto a 2D broadcast image. The pixel locations of joints in these images can be detected with high validity. Recovering the actual 3D movement of the limbs (kinematics) of the athletes requires lifting these 2D pixel locations back into a third dimension, implying a certain scene geometry. The well-known line markings of sports fields allow for the calibration of the camera and for determining the actual geometry of the scene. Close-up shots of athletes are required to extract detailed kinematics, which in turn obfuscates the pertinent field markers for camera calibration. We suggest partial sports field registration, which determines a set of scene-consistent camera calibrations up to a single degree of freedom. Through joint optimization of 3D pose estimation and camera calibration, we demonstrate the successful extraction of 3D running kinematics on a 400m track. In this work, we combine advances in 2D human pose estimation and camera calibration via partial sports field registration to demonstrate an avenue for collecting valid large-scale kinematic datasets. We generate a synthetic dataset of more than 10k images in Unreal Engine 5 with different viewpoints, running styles, and body types, to show the limitations of existing monocular 3D HPE methods. Synthetic data and code are available at https://github.com/tobibaum/PartialSportsFieldReg_3DHPE.Comment: accept at "9th International Workshop on Computer Vision in Sports (CVsports) at CVPR 2023

    Analysing Errors of Open Information Extraction Systems

    Full text link
    We report results on benchmarking Open Information Extraction (OIE) systems using RelVis, a toolkit for benchmarking Open Information Extraction systems. Our comprehensive benchmark contains three data sets from the news domain and one data set from Wikipedia with overall 4522 labeled sentences and 11243 binary or n-ary OIE relations. In our analysis on these data sets we compared the performance of four popular OIE systems, ClausIE, OpenIE 4.2, Stanford OpenIE and PredPatt. In addition, we evaluated the impact of five common error classes on a subset of 749 n-ary tuples. From our deep analysis we unreveal important research directions for a next generation of OIE systems.Comment: Accepted at Building Linguistically Generalizable NLP Systems at EMNLP 201

    Low-temperature statistical mechanics of the QuanTizer problem: fast quenching and equilibrium cooling of the three-dimensional Voronoi Liquid

    Full text link
    The Quantizer problem is a tessellation optimisation problem where point configurations are identified such that the Voronoi cells minimise the second moment of the volume distribution. While the ground state (optimal state) in 3D is almost certainly the body-centered cubic lattice, disordered and effectively hyperuniform states with energies very close to the ground state exist that result as stable states in an evolution through the geometric Lloyd's algorithm [Klatt et al. Nat. Commun., 10, 811 (2019)]. When considered as a statistical mechanics problem at finite temperature, the same system has been termed the 'Voronoi Liquid' by [Ruscher et al. EPL 112, 66003 (2015)]. Here we investigate the cooling behaviour of the Voronoi liquid with a particular view to the stability of the effectively hyperuniform disordered state. As a confirmation of the results by Ruscher et al., we observe, by both molecular dynamics and Monte Carlo simulations, that upon slow quasi-static equilibrium cooling, the Voronoi liquid crystallises from a disordered configuration into the body-centered cubic configuration. By contrast, upon sufficiently fast non-equilibrium cooling (and not just in the limit of a maximally fast quench) the Voronoi liquid adopts similar states as the effectively hyperuniform inherent structures identified by Klatt et al. and prevents the ordering transition into a BCC ordered structure. This result is in line with the geometric intuition that the geometric Lloyd's algorithm corresponds to a type of fast quench.Comment: 11 pages, 6 figure

    Empirical causality analysis in strategic planning

    No full text

    Revealing the Mutual Information between Body-Worn Sensors and Metabolic Cost in Running

    No full text
    Running power is a popular measure to gauge objective intensity. It has recently been shown, though, that foot-worn sensors alone cannot reflect variations in the exerted energy that stems from changes in the running economy. In order to support long-term improvement in running, these changes need to be taken into account. We propose leveraging the presence of two additional sensors worn by the most ambitious recreational runners for improved measurement: a watch and a heart rate chest strap. Using these accelerometers, which are already present and distributed over the athlete’s body, carries more information about metabolic demand than a single foot-worn sensor. In this work, we demonstrate the mutual information between acceleration data and the metabolic demand of running by leveraging the information bottleneck of a constrained convolutional neural network. We perform lab measurements on 29 ambitious recreational runners (age = 28 ± 7 years, weekly running distance = 50 ± 25 km, V˙O2max = 60.3 ± 7.4 mL · min−1·kg−1). We show that information about the metabolic demand of running is contained in kinetic data. Additionally, we prove that the combination of three sensors (foot, torso, and lower arm) carries significantly more information than a single foot-worn sensor. We advocate for the development of running power systems that incorporate the sensors in watches and chest straps to improve the validity of running power and, thereby, long-term training planning

    Revealing the Mutual Information between Body-Worn Sensors and Metabolic Cost in Running

    No full text
    Running power is a popular measure to gauge objective intensity. It has recently been shown, though, that foot-worn sensors alone cannot reflect variations in the exerted energy that stems from changes in the running economy. In order to support long-term improvement in running, these changes need to be taken into account. We propose leveraging the presence of two additional sensors worn by the most ambitious recreational runners for improved measurement: a watch and a heart rate chest strap. Using these accelerometers, which are already present and distributed over the athlete’s body, carries more information about metabolic demand than a single foot-worn sensor. In this work, we demonstrate the mutual information between acceleration data and the metabolic demand of running by leveraging the information bottleneck of a constrained convolutional neural network. We perform lab measurements on 29 ambitious recreational runners (age = 28 ± 7 years, weekly running distance = 50 ± 25 km, V˙O2max = 60.3 ± 7.4 mL · min−1· kg−1). We show that information about the metabolic demand of running is contained in kinetic data. Additionally, we prove that the combination of three sensors (foot, torso, and lower arm) carries significantly more information than a single foot-worn sensor. We advocate for the development of running power systems that incorporate the sensors in watches and chest straps to improve the validity of running power and, thereby, long-term training planning

    Heatmap Analysis to Differentiate Diverse Player Types in Table Tennis—A Training and Tactical Strategy Development Potential

    No full text
    (1) Background: Computer-based analyses have been widely used to study aspects of various team and racket sports. However, such analyses have so far eluded table tennis, except in special competition forms, under fixed laboratory conditions or have only tracked the ball. The aim was to detect a basic, global, positional behavior, independent of the score. (2) Methods: We investigated the player position of professional male table tennis players with respect to handedness (right/left), playing system (offensive/defensive) and racket holding (shakehand/penholder) to determine the applicability of automated analysis systems. We used existing video data of competitive matches (N = 198 sets; 2006–2020) and transliterated them into an x–y coordinate system. From this, we were able to conduct a heatmap analysis for different types of players. (3) Results: The comparison between right- and left-handed players resulted in a significant difference in the positioning of the x coordinate (D = 0.5663; p = 0.001). Both groups positioned themselves on average in their own backhanded half of the table (Re: x = −0.22 m, Li: x = 0.39 m). (4) Conclusions: Our results have yielded valuable insights into the importance of analyzing positional behavior in a differentiated manner depending on handedness, playing strategy and racket holding posture
    corecore